Teaming up in your mechs to take bosses down is extremely rewarding and is worthy of your time. I’m a firm believer that any game is more enjoyable with friends, and this is no different. As you unlock more and more gear, it starts to drop at higher tiers, really allowing you to buy into the power fantasy, getting stronger and stronger after every mission you complete.ĭaemon X Machina does have a four-player cooperative mode, which is fantastic fun. Visual improvements can also be obtained, and if you’re anything like me you’ll spend hours finding the perfect colour and decal combination to make yourself look like you mean business in battle. The more you play, the more you loot and unlock, constantly allowing you to upgrade and improve your Arsenal mech and your Outer’s gear. The overall theme with the game is that sadly it lacks real challenge and everything feels a little blunt and to the point – making it really difficult to sink your teeth into the game as a whole. It left me wanting more and ironically meant that I wasn’t often super keen about jumping from one mission straight into the next. Some missions I really felt were about to enter their climax, only to end abruptly. Now, on the one hand, that’s the perfect length for portable gameplay, but on the other it all feels a little… meh. Most of the missions on a normal difficulty setting can be clocked without any real difficulty in under five minutes apiece. Or lots of fingers.īut it’s not the lacklustre mission objectives that are the main problem – it’s their brevity. Then you’ve just got to go and do the same thing you did last time in a different area with a few new friendlies by your side. It’s disappointing mostly because in pre-mission briefings, you’re often introduced to a new set of friendly characters who will join you in battle, often peeling back into their backstory a little and to what extent they’ve got skin in the game. Sometimes you get to “ go somewhere and defend some stuff”, but the objectives rarely branch out more than that. Mission variety isn’t particularly rife, with most having a simple “ go somewhere and shoot some stuff” order. The missions themselves are what I suspect will prove to be the decisive factor in people loving this game or feeling somewhat underwhelmed by it. Once it becomes clear what each UI element does, one nice touch is the ability to completely customise the display, showing things wherever you want on the screen – particularly useful if you’re playing on the smaller handheld screen. The UI can also be confusing at first, with no real tutorial to explain to new players what does what and ultimately you’re left to figure it all out through trial and error. No dodging or carefully crafted aerial manoeuvres required, I’m afraid. In fact, a lot of the time you can get away with simply flying towards the enemies you need to kill and then standing still shooting away all your ammo until they are dead. Naturally, as you start to level up your Arsenal mech, new weapons and moves become available to you, but once you’ve got a firm grip on things, it becomes easy to pick up using these new items.Ĭombat can be thrilling at first, especially when you start experimenting with different weapon loadouts, but requires very little skill. It’s extremely easy to pick up with such straightforward controls, and for that I give Marvelous enormous credit – I’ve been put off many mech games in the past because of their reliance on learning overly convoluted controls (here’s looking at you, Steel Battalion). That's a laser sword and definitely not a lightsaber.īasic gameplay involves moving your Arsenal mech around the ring-fenced levels, shooting everything in sight.
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